It does not shimmer, nor does it reflect or refract any light other than hues of purple, casting a sickly violet pall over everything. As travelers ascend the peak, they encounter a large plain of relatively flat ground. Statistics for these creatures can be found in a separate document, linked here. Each time the party rolls initiative, there's a 10% chance that after 1 minute, the Aspect of Atropus approaches the characters from random direction, 140 (4d6 × 10) feet away. A creature that were to magically regain hit points must instead make a DC 15 Constitution saving throw. It consistently uses Waves of Exhaustion to decimate as many party members as it can, but it will favor its Life Drain or Slam if it finds itself to be taking large amounts of damage. Swarms of biting insects carry Cackle Fever (DMG 257), and each hour of travel each party member must succeed on a DC 13 Constitution saving throw or contract the disease. Wandering serpents are found everywhere, and the serpents that were once considered the top of the new food chain have now become the most common life form in the world. In this case, Pandorym's prison would reside in some unknown sphere, perhaps on an abandoned planet or in an isolated space station in wildpsace where Pandorym's summoners once resided. On a failed save, the creature is pitched into the acid-filled crevasse below (see area E). The cultist chooses which of the d20s rolled is used to determine the outcome. In the following round, the worgs attack the most injured party member, if possible. Each loop takes approximately 500 years. Obedient to Nilaenish's instructions, the creatures try to keep the party members in a group and away from the ritual if they possibly can. If the party searches the room, a successful DC 18 Wisdom (Perception) check allows them to see the second tunnel. This water is considered Frigid Water (DMG 110). Victory. your own Pins on Pinterest Nothing initially seems amiss, but swarms of insects and other creepy crawlies begin to pollute the environment. The same applies to the Saga of the Worm, three 5th edition Adventurers League modules (DDAL00-01, DDAL00-03, and and DDAL00-10) surrounding Kyuss's presence in the Forgotten Realms. An aura of entropy fills the underground cavern complex and all the surrounding ruins. In addition to the aberrations created by Ragnorra, monstrous beings are strangely attracted to her corrupt energy, and some are twisted into unearthly horrors due to exposure to Ragnorra's energies. God Slayer. Passing over the lines toward the center of the circle shifts a corporeal creature's body to the "perpendicular" reality of Pandorym's home for a brief moment. If he is released from his prison, the entire world will be covered in a deadly glacier, removed from light and hope for all time. Mental Overload (2/Day).  Overwhelming: Average global temperatures increase by 4d10 degrees, and all bodies and streams of water lose 1d100 feet of depth each week. The third remains hidden, using Regenerate Worldskin and Skincasting to aid its fellows. Mad cultists with little knowledge of architecture designed the temple of Zoretha. One creature within 100 miles of the elder evil that the elder evil is aware of must make a DC 18 Wisdom saving throw. This cave is the home of a brood spawn white dragon. Probably most of it associated with slime and various eldritch horrors that would drive people insane. The cultist is immune to being charmed or frightened. On a success, a creature can move through the ridge at a fourth of its speed. While its flesh is warped in this way, the target is poisoned, its speed is reduced by 10 feet, and it can't use reactions. The starspawn can survive and fly in space. The two gigantic doors of the keep lie in ruin before it. While deafened, a creature suffers disadvantage on all ability checks and saving throws. Star Wars 5e Player's Handbook. "They brought it. I think that the Star Spawn Mangler might be a little low challenge rating for its possible damage output. Ragnorra's consciousness now resides wholly in the neurotangle. If a random encounter occurs, roll d100 and consult the table below. Just beneath the surface are the rotting remains of the villagers who lived here. One could fly forever into the boundless gray skies above, but after a day's journey along the steaming festering fens of the ground here (regardless of the speed of the journey), a traveler finds themselves in the Hungry Tarns of the Abyss. Aberrations, animals, plants, oozes, undead, and vermin are typical choices, though some magical beasts, outsiders, and even humanoids could work too. Here, chaos energy is focused, manifesting several unusual effects. The possible campaign outline incorporates information found in the third edition supplement Exemplars of Evil. The forces of evil may wish to take advantage of this interplanar connection as their plans unfold, or they may wish to partially awaken The Leviathan in order to destroy a particular plane or two. The complex can be dropped into the deepest part of any suitable dungeon. This encounter is changed to consist of one grisgol (EdE 26B) and one deathshrieker (EdE 26B). When it finally becomes overwhelming—heralding the imminent arrival of the threat—the party's average level should be high enough to resist all but the worst effects. In a planar campaign, players might visit the various layers of the Abyss, encountering golothoma demons and the lost souls of Vanguard cultists in the process. One round later, the thralls of Juiblex join the fight and charge the party. Ceiling heights reach 18 feet except in the hallways, where the ceiling drops to 10 feet high. From there, it uses its spells to assault any creatures who were causing it harm in melee. Loading... Unsubscribe from D&D Beyond? The default Sign of Apocalypse for Atropus is certainly a major effect in your campaign world, but some may find it unsatisfying that the Sign is a passive effect that is simply a byproduct of Atropus's approach. The most notable feature of the island is at its center, where the Worm that Walks languishes in the prison of its obelisk. The spine is ideal for Axihuatl's purposes, since part of it rises above the water, part of it is below, and the lowest level contains an opening to the swirling heart of chaos inside the Leviathan's body. However, as Pandorym's Sign of Apocalypse has been altered, some of the descriptions given by the timeline have been rendered obsolete. The Forgotten Realms® and Eberron™ campaign settings be less of a shattered idol if Vanessa is n't at... 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